New Games from PAX

Just wanted to share my new obsessions from PAX, and see if anyone else is joining in on them:

Xbox:
Cloudberry Kingdom (also available on other platforms)

PC:
Spy Party (still need to buy)
Dive Kick

I really didn’t look at too many more games, but I’m about to become obsessed with Cloudberry.

[quote=“Unfettered, post:1, topic:1426”]
Just wanted to share my new obsessions from PAX, and see if anyone else is joining in on them:

Xbox:
Cloudberry Kingdom (also available on other platforms)

PC:
Spy Party (still need to buy)
Dive Kick

I really didn’t look at too many more games, but I’m about to become obsessed with Cloudberry.[/quote]

Someone sent me a link to the dive kick page on steam awhile back, looked hilarious. I should pick up spy party to play with Rob.

We picked up Paint the Line: Red Tide from Aus and played it the other night - the instructions need some work for newbies, but once we got the hang of it, it was really fun!

We’ve been playing spy party. Not new but inspired by the PAX demo we downloaded the new build for Natural Selection 2 and kicking that around. Now that the kids are in school I’m finally going to finish Assassin’s Creed 3 and then move on to the Last of Us. And then the original Thief series to get ready for February.

We picked up Sentinels of the Multiverse at PAX and we’ve had fun with that. And I can’t wait for the Shadowrun card game to come out. We’re supposed to get an email for that.

Forbidden Desert.

I love co-op gameplay, and the shifting board mechanic in this is great fun.

Same guy as Forbidden Island I’m guessing? If you know both could you run down the differences for me?

Forbidden Desert has 24 titles arranged in a 5x5 square with a gap in the middle. To find the artifacts, you need to excavate tiles in the desert that point to where the artifacts are (one is horizontal, the other vertical, the place where they meet is where the item is placed) Tiles that don’t point in this direction either provide water, special one-time use items, or warpzones that provide protection from the sun. On the “draw for the enemy turn” In addition to the “things getting worse” mechanic, there is a “Sun beats down” card which forces your character to drink from their water supply, and cards that move the storm around, shifting the arrangement of the board and piling sand up on existing tiles that need to be cleared before tiles can be excavated and blocking movement. Loss conditions are:

  • Someone dies of thirst
  • Run out of sand tokens
  • Things get worst

Similar to FI, there are multiple characters with different abilities, four items to find, and an area that must be gotten to by all the characters to claim victory, with the typical “things get worse” mechanic that games of this genre tend to have (BSG, Pandemic, FI, etc.)

Sounds different enough to be interesting.